Games Finished in 2012
- Fez (2012, Xbox 360) - April
- Skyrim (2011, PC) - March (Not so much "finished" as "put on hiatus")
Short list so far. Still plenty of year left.
Back on the Horse

For no reason other than the fact that there are not enough hours in any given day, it's been a long time since my last brew session. I rectified that situation this weekend by firing up the burner to make an IPA. I don't know if I've mentioned it before or not, but I use the "brew in a bag" method for my brewing, since it gives me the control of all-grain batches without having to purchase a whole lot of new equipment. It's a great method, the only limit I've found with it is with large grain bill batches, but it's easy to substitute a few pounds of dried extract in the place of base malt (which is what I did). So, to begin, I got the kettle up to 165 degrees, knowing that I'd lose about 12 degrees when I added the grain, and I wanted to mash between 152-154. After adding the grain, the wife and I headed off to JC Penny, Target, and Coney Island for dinner. That left me with a 2.5 hour mash when all was said and done. A little lot longer than I'd usually want, but I have read about people mashing for far longer, so I'm not concerned.
Upon return, it was fairly smooth sailing. Brought the mash up to boil, added my dry extract to boost the ABV a bit, and started hopping. This is a fairly standard take on an American IPA, so the hops aren't anything too surprising (Cascade and Centennial). The surprising part of it comes from the addition of lemon and orange zest toward the end of the boil. I was inspired by Shorts' The Liberator DIPA, which is one of my favorite DIPAs out there, and as you can see in the label picture to the right, they use those same fruit zests in the beer. I was going to go all in and try to make this a DIPA as well, but I decided to keep it simple and focus on flavor first. Bad things happen when I try too many new things at once, and I have two cases full of a Neapolitan Milk Stout that nobody will ever drink because of it. I did get to use my new, homemade wort chiller though! It was a bitch to make, because soft copper pipe is easy as shit to kink. It's not pretty, nor is it properly vertical, but it chilled the wort in about 10 minutes, so I don't have a whole lot of room to complain about it. You can see it in one of the pictures.
There's a few more pictures below, and here is a link to the recipe over on Hopville if you're interested. I'm going to be turning this one around quickly, so it should be bottled in a week and a half and ready to go shortly thereafter. I'm going to try reusing the yeast cake by brewing again this weekend and dumping a fresh batch of a cheap blonde ale on top of the yeast after I transfer this guy into secondary. A summer of homebrew shall be upon us!
Say Hello to the End of the World!
Since the world is supposed to end this year, I figure I might as well go out with a bang, so I'm proud to announce the Imperial Stout that wasn't supposed to be! It's got huge hop character like your favorite IPAs, but is roasty and smooth like your favorite stouts. It's smooth and warming, making it a great brew for chilly nights! Friends have said nothing but great things about this one, and I'm really proud of how it turned out. I think the reason this one did not go as far south as the last one did (come on over for a dark strawberry ale sometime) because I didn't venture too far out of my wheel house. This was supposed to be a black imperial IPA, but I got fairly ahead of myself while planning and didn't check to see how it would handle some of the malts. Mike says I need to use software when planning, and given my past two results, I think he may be on to something. This turned out to be a pleasant surprise when I poured my first bottle and instead of seeing a blackish IPA with an off-white head on it, I saw a viscous dark stout with a big, frothy, caramel colored head on it. My first tasting was a rather pleasant surprise. Definitely the best beer I've done so far. Thanks to Kyle for helping me bottle it.
Steam Stats (Nerd Math)
So, I just did some quick calculations on my Steam account. And when I say quick, I meant for this to take five minutes and instead it took an hour.
First, according to the Wasted on Steam Calculator, my account has seen about 618.8 hours of playtime total. Of that 618, Skyrim alone makes up 12% at 74.2 hours. That's just where it stands now, I haven't even finished the game yet.
Now, here's the thing. about 23 hours of my account's total don't actually exist. I played Sniper Elite (#9) for about a half hour then went to bed. However, there was a weird bug where the executable got stuck running on my PC until I came back to it the next day, and Steam tracked all of that as time played. So, without that, we're looking at 595.4 total hours played. That only bumps Skyrim up to approximately 12.5%, but that number is sure to grow over time. Based on this new figure, I've played about 24.8 full days of PC gaming.
Looking at my top 10 (actually top 11, but excluding Sniper Elite for the previously discussed reason), here's some facts about the games that make up the lineup:
- 7 role-playing games or games with heavy role-playing elements
- Skyrim
- Fallout: New Vegas
- Dragon Age: Origins
- Mass Effect 2
- Fable 3
- Torchlight
- Alpha Protocol
- Two strategy games
- Plants vs Zombies
- Civilization V
- Four FPS games, or games with heavy shooting elements
- Fallout: New Vegas
- Mass Effect 2
- Alpha Protocol
- Portal 2
- Story-driven games
- Everything except PvZ and CivV
- Breakdown:
- Bethesda games (Skyrim & FNV): 133 hours (22%)
- Everything else in the top 10: 283.3 hours (48%)
Next, according to the Steam Calculator website, my account is worth $2107.44. That's an approximate figure of what I've spent, with variances based on actual purchase price (I purchase most of my stuff on sale) and price drops over time. Either way, it's a moderately useful metric, because now, with the amount of time I've played, as discussed in the last paragraph, I can figure out my cost/time ratio.
So, $2107 over 595.4 hours gives each hour a calculated value of $3.54 per hour. That's a pretty great deal, when you consider some other entertainment options:
- Movies cost about $30 for two people to attend, because nobody goes alone, and then you have to get snacks, and then sit there and watch a two-hour movie. ($7.08 = 2 hours)
- Golfing costs about $20 a person at a nice course, or about $10 a person at the courses that people like me play, and that's about three to five hours out of a day. ($10.62-17.7 = 3-5 hours)
- An average bar tab for my wife and I (mostly me, plus a Diet Coke) is usually about $20, and that's if we ate before we met up with people for drinks. That's usually about two to three hours. ($7.08-10.62 = 2-3 hours)
- Skyrim - 54 cents per hour
- Fallout: New Vegas - 78 cents per hour
- Dragon Age: Origins - $1.09 per hour
Lots of DLC I paid full price for and didn't play - Plants vs Zombies - 23 cents per hour
- Mass Effect 2 - $1.14 per hour
Again, lots of DLC, but this time most of the DLC was short - Civ V - $1.91
This is one of the few games I paid full price for, then bought DLC for. I'll come back to it off and on, so I'll get my money for it over time. - Fable 3 - 70 cents
- Torchlight - 60 cents
Luckily, full price on this game was only $20 - Alpha Protocol - 11 cents (LOWEST!)
It's moments like this that make people sing the praises of Steam sales. This game was two dollars and I got almost 18 hours out of it. You can't beat that kind of value proposition. - Portal 2 - $2.60 (HIGHEST)
I bought this as a pre-sale, so I paid less than full price, but still more than one of the many sale prices. I was just so stoked for it to come out, I couldn't wait.
I'm not done yet. My PC cost $717.47 to build. My Xbox cost $250 when I bought it. Obviously, looking at those, the value proposition is the Xbox. However, let's look at hours of game time. According to my Raptr profile, PC gaming makes up 61% of the quantity of games I actually play. It says I've played just over 100 Xbox games, but this has only been tracking for a year and a half, so let's give it a hefty 15% boost, and say I've played 115 games on the Xbox. Let's figure some numbers here. 30% of that is made up of Xbox Live Arcade games, so we'll account for those at an average price point of $10, and the retail titles we'll account for at the average price of $60. That means I've played about $5175 worth of Xbox games. Granted, for a long time, I had Gamefly, so I was not buying every game I played.
TL;DR: Here's what I gained from all of this:
- PC Gaming
- Higher up front cost to build a machine
- Steam has frequent sales, often with rock-bottom pricing
- Lower software cost leads to a wider range of available games
- Console Gaming
- Lower up front cost
- Cost of purchase can be alleviated by rentals/borrowing
- Software costs are higher, never get access to Steam-like deals without resorting to theft
Games Finished in 2011
So, 2011 is over, and I played some games. More games than last year. The best move I made all year was hooking up my PC to the TV in the living room area of my basement, because I could play games in a nice comfy recliner instead of a marginally comfortable computer chair. Also, I got way into PC games this year. I've come to realize that it's a platform that is constantly moving forward, even when consoles start to stagnate. Consoles are great for some people, but if you want to be on the real cutting edge of gaming, PCs are where it's at (says the guy who mostly played PC ports of console games).
- Alpha Protocol (2010, PC) - September
- Assassin's Creed: Brotherhood (2010, X360) - July
- Bastion (2011, XBLA) - August
- Costume Quest (2010, XBLA) - September
- Dead Space 2 (2011, PC) - November
- Fable 3 (2010, PC) - October
- Fallout: New Vegas (2010, PC) - December
- Lara Croft and the Guardian of Light (2010, PC) - March
- Mass Effect 2 (2010, PC) - February
- Orcs Must Die! (2011, PC) - December
- Plants vs Zombies (2011, Android) - July
- Portal 2 (2011, PC) - April
- Torchlight (2009, PC) - September
New addition to the ongoing party game repertoire:
- You Don't Know Jack! (2011, X360)
I am done playing these games, despite the fact I did not actually "finish" them.
- Super Meat Boy (2010, XBLA)
I spent three hours on level 6-5 and could not complete it, and actually split my thumb open while playing, so I figured that was as good a time as any to call it quits. - VVVVVV (2010, PC)
I was in the room right outside the last teleporter and the game deleted my save after an update got pushed out. I didn't want to play through all of it again.
In the new year, I resolve to finish Alan Wake and Darksiders, as well as start some of the new games I got at Christmas and from the Steam holiday sale, such as Skyrim, Trine 2, Arkham Asylum, and much more. I'll probably go back to Fable and Fallout because I did pick up DLC for both of those games and never touched any of it. I'm going to keep my eye out for sales on Assassin's Creed: Revelations, Saint's Row: The Third and Zelda: Skyward Sword, since I wanted to get a hold of those and never did.
I can say with confidence that 2011 was a great year in gaming, and 2012 is bringing Diablo 3, Bioshock Infinite, Mass Effect 3 and Borderlands 2, and maybe even word of new consoles, so there's a lot to look forward to.
Happy Brew Year!
It has been a long while since I last brewed some beer. There's a couple of reasons for that. First off, I was slightly discouraged by the results of my last beer (the neapolitan milk stout), so I wanted to put a lot of thought into my next brew. Also, I wanted to see what Santa would bring me for brewing this Christmas. I was rather pleased with the results:
- Turkey fryer, which allows me to do full-boil batches, meaning I get the best utilization of the hops in my wort.
- Kitchen scale, which allows me to save money by buying hops and grains in bulk. I picked up a bunch of hops on sale from Farmhouse Brewing Supply, and with my Seal-A-Meal, I can reseal the hops that I don't use and freeze them for later!
- Designing Great Beers by Ray Daniels, which I promptly opened and read the Pale Ales chapter.
I decided that my next brew would be another IPA. My last IPA was easily the best beer I've made, so I decided to move up from there. Taking into consideration what I learned from the book, and what I was able to gather from the internet, I put together a recipe for an imperial/double IPA that I felt would be a great brew, and put a twist on it to make it an American Black Ale.
So, this morning, after sleeping in and somehow waking up without a hangover from the New Year's Eve festivities, I set off to brew. I ran to 7-11 to pick up some ice (since I still don't have a wort chiller) and some provisions. I had purchased all the grains yesterday from Cap N' Cork, so I measured out my hops and malt extract (to supplement the grains, since I didn't want to have to do 20+ lbs of grain for this one) while the grains were steeping at 152 degrees. My target was 154, but I doubted the online calculator since I ended up overshooting it last time, but it turns out it would have been right.
I prepped the turkey fryer, which I put together last week, and got ready to take it for a spin. You can see in the pictures below how it looked before the boil got underway, and how it looked after. I pulled the grains from the kettle, drained them, and set off to start the boil. Part of the reason the kettle looks kinda rough is that I had a boil over immediately after putting the kettle onto the burner. I, in a rookie mistake, had the heat way too high, and it foamed too much. Once I played around with it, I was able to find a setting where I could maintain a rolling boil. I was cautious while adding my malt extract and hops, just because I feared another boil over. It got vigorous after the third hop addition, but nothing severe.
When the boil was done, it turns out I severely underestimated the amount I would lose during the boil, because I ended up with just under 4 gallons in the fermenting bucket. I tossed in a little water to bring it up to 5, but that dropped my gravity from what my estimate was. Again, another rookie mistake, but ideally I will have had a chance to build a proper mash tun for my next brew. We'll see how this one turns out in a month or so!

Grain drain.

The fryer, pre-boil.

The fryer, post-boilover.
brewlog: Strawberries!

This is what five pounds of strawberries looks like.
The Neapolitan Milk Stout has had about two weeks in primary, and stopped fermenting about a week into it, and I gave it an additional week to just sit with the chocolate and milk sugar in there to condition for a bit. The next step to take was to move it over to secondary to add the strawberries. I had purchased five pounds of pre-frozen strawberries from Meijer, and a couple days before I thawed them in the refrigerator for a day, and then re-froze them. According to various sources on the internet, this was the best way to break down the cellular structure of the fruit so that the beer could absorb the flavors.
This task was a bit more difficult than I had originally envisioned. I thought I could just make a funnel out of our cutting board sheet, and use that to funnel all of the strawberries into the carboy. It suffices to say that it was hardly that easy. I didn't realize how small the opening on a carboy actually is, so I had to shove them in there by hand. I didn't thaw them out fully because I didn't want to expose them to too many open air bacterium. I just ran them under hot water a little bit to thaw them out, so they were still fairly solid. This made it slightly difficult to get them in, but after about a half hour, I did it.

After that, I just racked the beer onto it as usual, and now it will sit there with the strawberries for another two weeks. There was a huge amount of yeast sludge on the bottom of this beer, and since I used chocolate and milk sugar, neither of which get processed by the yeast, I essentially had a thick chocolate pudding at the bottom of the fermenting bucket. Next, they'll get bottled with pure vanilla extract and brown sugar, and will further condition for another month or so before drinking. They're getting bottled in 22-24 oz. bottles, since I read that beer conditions better in larger volumes, so only a few 12oz bottles will be made to give to people. These probably won't be opened until late December or early January for optimal flavor.
Since I've tried so many new things with this beer, I'm really excited to see how it turns out. More updates will come as I progress.

This is how the finished product looks.
brewlog: Taking the Next Step!
Today I decided to take the next step in my brewing process and dive into all grain brewing. I had been keeping up with many great threads on reddit about all grain brewing (this one in particular) as well as doing a lot of reading on the HomebrewTalk forums (again, this one in particular), and decided I could take the plunge.
One thing the articles called for was an additional 6+ gallon pot, but I was able to pick up a 5 gallon pot from Meijer for only $4.25, so I made due with that. My work started in the kitchen, since my stove could handle the lower-temperature needs. I mashed the grains for an hour in the steel kettle at 154-ish degrees, and then heated the rest of the water in the other kettle, rinsed the grains, ran some water through the grains as they sat on the kettle (the canning pot came with a real great rack that held the grains up above the pot).
It was a real process, but at the end, there was some sweet, sweet wort. I then took it out to the garage and boiled and brewed as normal, adding lactose (milk sugar) and cocoa powder when I had 15 minutes remaining in the boil. While brewing, it smelled like the best chocolate milk ever, and even more so after adding the cocoa and sugar. I'll add the strawberries when it goes to secondary, and will add the vanilla at bottling. Not sure on what the post-boil OG is on this (hopville says 1.056, which is close to the 1.052 I got from the sample I scraped off at the hot break), since I broke another fucking hydrometer. We'll see how it all works out!

My brewing assistants were tired at the end of the process.












